Improvised In-Class Poll with Zero Prep Time

Improvised In-Class Poll with Zero Prep Time

Published on 07 March 2022
by Yao Wu, Modern Language Centre, School of Languages, Xi’an Jiaotong-Liverpool University

In-class polls are useful for gauging the immediate understanding and response of each student. A number of platforms are available for this purpose; however, they often require teachers to pre-set the questions which can be labor-intensive. “JazzQuiz’’ lets the teacher run a preplanned quiz, but with the power of improvisation. Several improvised questions are included, which allows you to quickly ask a multiple-choice or short-answer question during the quiz. You can also start a vote on the students’ responses. After the session, you can review the responses for each question (even repolls). You can also download reports for attendance or responses in the CSV. Plugin link here.

This activity aims to evaluate the understanding of each student in-class using improvised questions for reviewing, polling, warming up etc.

Activity length
5 minutes

Technology  used

Improvise Function in JazzQuiz on Moodle (LMO) 

Course area

Chinese language

Level

CEFR A2

Target skill(s)

Listening, Reading, Writing

Set-ups

Select JazzQuiz via adding an activity on the LMO page. The same one activity can be used unlimited times throughout the semester. Teachers only need to give each session a different name when launching, and then select ‘improvise’.

Procedure

Step 1: For reviewing grammar:

When teaching a new grammar structure, such as “把”, teachers often provide various examples and call on a few students to apply its usage. However, it’s hard to gauge the understanding of every student in class. In addition, it’s difficult for teachers to predict all possible errors from students.

With improvising, teachers can perform several actions in class, and ask students to submit sentences describing these actions using the new grammar. As a result, teachers can have an overall view of students’ comprehension and provide customized follow-up feedback.

For typical errors, teachers can also use the voting feature which highlights two responses among all sentences received. This provides a focused analysis on students’ self-constructed responses, which is both engaging and effective.

Caveats and Alternatives

 For pre-prepared in-class quizzes, Kahoot or Poll Everywhere are more attractive with their design of energetic music and bright colors design.

 

 

Additional Information

In addition to a quick 5-min activity during the seminar, improvised JazzQuizzes can also be used to conduct longer in-class quizzes based on printed resources, such as textbook exercises or exam papers from past semesters. Students can submit their answers via cell phone while referring to the printed materials. Teachers can make sure all students submit their answers, and provide instant feedback without the heavy workload of digitalizing quizzes. (In-class quizzes are not to be confused with out-of-class exercises, for which effort is necessary for digitalizing materials with automated feedback.)

Editor: Kun Li ;   Sub-editors: Shuhan Li, Liu Cao (AI Collection);   Copy editors: Helen Beech, Kathryn Paterson;   Graphic designer: Chenyan Zhang

Published by Xi’an-Jiaotong Liverpool University. Ready to TELL online magazine Copyright © 2022 XJTLU

Teams Story Challenge

Teams Story Challenge

Published on 17  March 2022
by Gareth Morris, Samuel Feng, Kris Zhang, Jacky Hu, Xitong Dai, Perse school Suzhou

The story challenge is designed to have players and/or teams tell stories using GIF or JPEG images.

This activity can be used as an ice breaker, for topic-based discussions or to enhance creativity. Will utilize higher order thinking skills.

Activity length
Variable

Technology  used

Microsoft Teams

Course area

Speaking Skills

Level

All levels

Target skill(s)

Speaking, Listening

Set-ups

Students and teachers need to have their own MS Office account to access Teams. This can be centrally set-up and administered on an institutional level before being used as a regular in-class feature and a smart campus resource. See the attached Microsoft Teams Quick Start Guide for more details.

A repository/bank of GIF (or JPEG images) is also essential. Teams has an inbuilt word specific bank of vocabulary-based GIFs. That said, you can also devise your own themes, topics and images if suitable options are not found. You many also want to try different key word searches (e.g., Antarctica, South Pole) and, occasionally, slight misspellings (i.e., Antartica) in order to find a picture you like.

Procedure

Step 1:

The class is divided into groups

Note: Smaller groups are encouraged as these promote greater participation and engagement and decrease the possibility for technology to be misused.

Step 2: 

Each group has a tale to tell. Tales might be allocated in a specific way words are in Pictionary.

Step 3: 

Groups brainstorm how to tell their story, potentially by designing a simple storyboard.

Note: This can be done online in breakout rooms (which are randomly assigned or preset by the teacher).

Step 4: 

Groups choose images to retell their story to others.

Note: Groups should only select pictures at this point and not actually begin posting them. 

Step 5: 

Groups take turns to post their GIFs on the General Teams Channel.

Step 6:

The viewing group, or groups, try to guess the correct story in a limited number of turns or timeframe. They can precede guessing by asking (yes or no) questions. This stage involves turn taking.

Note: To avoid returning to the breakout rooms if running this activity remotely questions can also be raised as the story is being told via the chat/conversation function. This is also useful if the audio quality falters.

Step 7: 

 As an extension activity, earlier hand drawn storyboards can be shared with all at the very end of the activity on the General Teams page and presented to see how closely story plans aligned with GIF tales, providing additional opportunities for discussion, Q and A and, ultimately, productive language output.

e.g., Friends go on holiday vs. (Watch out) Sharks!

Caveats and Alternatives

Positive feedback should be offered for language use and accurate guesses and, potentially, creativity, humour and good use of images.

Additional Information

Microsoft Teams Quick Start Guide

Editor: Kun Li ;   Sub-editors: Shuhan Li, Liu Cao (AI Collection);   Copy editors: Helen Beech, Kathryn Paterson;   Graphic designer: Chenyan Zhang

Published by Xi’an-Jiaotong Liverpool University. Ready to TELL online magazine Copyright © 2022 XJTLU

Gold Miner: PPT-Assisted Speaking Activity

Gold Miner: PPT-Assisted Speaking Activity

Published on 07 March 2022
by Yu Liu & Shuhao Zhang, English Language Centre, School of Languages, Xi’an Jiaotong-Liverpool University

Gold Miner is a PPT-assisted speaking activity that consists of 3 stages with the aim of helping students to practice speaking.

This activity will:

  • Gamify speaking activities.
  • Create more opportunities for students to speak English in class and develop oral fluency.

Activity length
50-60 minutes

Technology  used

PowerPoint

Course area

EAP

Level

Intermediate

Target skill(s)

Speaking

Set-ups

Teacher selects topics, designs questions, and puts them into the Gold Miner PPT.

The example PPT below contains a set of speaking questions. You can adapt them to suit your lesson content.

Procedure

Stage 1:
  1. Teacher puts students into pairs.
  2. Teacher chooses a nugget on the PPT and shows students the question.
  3. Teacher gives students 30 seconds to prepare.
  4. Students take turns to answer the question and give feedback to their partner.
  5. Teacher monitors and gives feedback.
Stage 2:
  1. Teacher divides the class into 4 teams.
  2. Teacher asks one student from each team to choose a diamond on the PPT and shows them their questions.
    Teacher gives students 30 seconds to prepare.
  3. Teacher invites one student from each team to answer the question and directs other students to focus on different aspects of the answer (e.g. structure, linking words, examples, etc.).
  4. Teacher elicits feedback from students and provides their own suggestions.
Stage 3:
  1. Teacher chooses a box on the PPT and shows students the question.
  2. Teacher gives students 30 seconds to prepare.
  3. Teacher randomly invites one student to answer the question and asks other students to focus on different aspects of the answer.
  4. Teacher elicits feedback from students and gives their own suggestions.

Download

Click the link to download example ppt:

https://readytotell-xjtlu.com/wp-content/uploads/2025/08/Gold-Miner.pptx

Editor: Kun Li ;   Sub-editors: Shuhan Li, Liu Cao (AI Collection);   Copy editors: Helen Beech, Kathryn Paterson;   Graphic designer: Chenyan Zhang

Published by Xi’an-Jiaotong Liverpool University. Ready to TELL online magazine Copyright © 2022 XJTLU

Introducing Academic Register with Marking Mate

Introducing Academic Register with Marking Mate

Published on 07 March 2022
by Andy Snyder, English Language Centre, School of Languages, Xi’an Jiaotong-Liverpool University

New EAP students sometimes find it challenging to learn conventions of academic register and it can be difficult to break old habits of using informal language when writing. This activity introduces a tool that will help students become more aware of basic rules of academic register and help them identify common problems with formality in their own writing.

Students will be able to:

Understand basic conventions of academic register;
Identify and fix problems with academic register in writing;
Use an online writing correction tool (Marking Mate) and understand the advantages and disadvantages of such tools.

Activity length
40 – 60 minutes (Steps 8 and 9 can be done for homework to shorten the activity)

Course area

EAP Writing

Level

CEFR B1

Target skill(s)

Academic register

Set-ups

Teachers should have access to and be familiar with Marking Mate via:

Step 1: 

Prepare a short text that breaks a number of standard rules of academic register. This text should be provided to students electronically so that they can later copy and paste it into Marking Mate. However, you may want to first distribute hard copies of the text for the initial discussion and analysis.  You may want to also have a “corrected” version of the text on hand for later comparison.  Sample non-academic and academic texts are provided in the ”Files to download” section.

Step 2:

Prepare a list of common academic register conventions as a handout (electronic is fine). An example of this is in the ”Files to download” section.

Step 3: 

Students should bring a piece of writing they have been working on (preferably already typed on the computer).

 

Hardware requirements:
  • Teacher: computer; projector (for demoing Marking Mate)
  • Students: laptop/tablet + internet connection

Procedure

Step 1: 

Introduce the idea of formality and academic register in writing. However, at this stage it is not necessary to go through all the conventions in detail.

Step 2: 

Put students in groups of 2 – 3 and distribute the hard copies of the non-academic text.  (Alternatively, use the electronic version, but a hard copy may be easier for group annotation at this stage.

Step 3: 

In groups, students should read the text and underline instances of what they consider to be informal or non-academic registers. Then, they should discuss how they would edit the text to make it more academic.

Step 4: 

Now groups should use the electronic version of the text. Instruct groups to open Marking Mate and copy/paste the text into the Marking Mate box (Marking Mate Step 1). Ask them to adjust the settings in Marking Mate Step 2 and uncheck all settings that are NOT in the Academic Style section so that you can focus exclusively on register problems. Then they should click the button in Marking Mate Step 3 to check the text.

Step 5: 

Students compare the results from Marking Mate with their own initial analysis. Show students that they can use the mouse to hover over a red-highlighted word to find out why it is considered non-academic along with suggestions on how to change it. They can also click the word to get more explanation and advice on a separate page. Allow students to ask questions and/or ask students what were some words and phrases that Marking Mate highlighted that they had not identified in the initial analysis. 

Step 6: 

Students now brainstorm and write a list of academic register conventions based on what has been highlighted in Marking Mate. This could be done in groups or as a whole

Step 7: 

Distribute the list of standard academic register conventions and allow students time to read it and compare with their own list.

Step 8: 

Students now re-write the non-academic text by applying the advice from Marking Mate and the list of rules. Afterwards, students can be given the “corrected” version of the text for comparison.

Step 9: 

Students check a piece of their own writing for academic register problems. First, they should apply the rules themselves and then check with Marking Mate. Groups can discuss how to fix the problems that were identified and then make corrections.

Step 10: 

Lead a discussion about proofing tools that students regularly use, and discuss the pros/cons (for example, see caveats below). You may want to also point out additional features of Marking Mate such as the ability to check spelling, grammar, and highlight repeated words.

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Caveats and Alternatives

Writing correction tools, such as Marking Mate, the grammar checker in MS Word, and Grammarly, are not 100% accurate:  they may at times miss errors, misidentify a problem, or give poor or faulty advice. These tools are often designed with native English speakers in mind and may miss common mistakes made by English learners. Students should use these tools with caution. Having said all that, Marking Mate was designed with English learners in mind (specifically, Chinese university students) and the software is programmed to identify common register problems that the designers (two EAP teachers) had often seen in their own students’ work.

To demonstrate the above problem, in Step 10 above you could point out some informal words in the sample text that Marking Mate missed.  For instance, in the sample text above, Marking Mate does not highlight “Well,” in the third sentence.

Students should also be advised that academic register conventions are to some extent subjective; different teachers and departments may have different ideas about what language is considered appropriate for academic writing and conventions may vary according to the task. In the Settings in Marking Mate, the user could adjust the settings to conform to the conventions appropriate to the writing task. For example, personal pronouns may be accepted in some tasks so that box could be unchecked in the settings. 

Editor: Kun Li ;   Sub-editors: Shuhan Li, Liu Cao (AI Collection);   Copy editors: Helen Beech, Kathryn Paterson;   Graphic designer: Chenyan Zhang

Published by Xi’an-Jiaotong Liverpool University. Ready to TELL online magazine Copyright © 2022 XJTLU

Gamifying Referencing Learning

Gamifying Referencing Learning - Harvard Referencing Style as an example

Published on 07 March 2022
by Kun Li, English Language Centre, School of Languages, Xi’an Jiaotong-Liverpool University

Referencing is rigid. You gotta do exactly what your referencing guide tells you to do, no questions asked, no matter which style you are required to use. Teaching and learning referencing doesn’t have to be rigid, though. Using Kahoot in class to teach referencing offers students a hands-on experience, which can be more effective than students being told what to do through PPT and looking at good and bad examples. Kahoot also adds in a gaming element to spice things up and keep students engaged.

Students will be able to:

  • confidently navigate through a referencing guide
  • quickly locate specific referencing requirements
  • accurately identify referencing errors and self-correct them

    Activity length
    30 mins

    Technology  used

    Course area

    EAP Writing

    Level

    CEFR B1

    Target skill(s)

    Referencing

    Set-ups

    • Teacher needs to have the Kahoot set ready before a class*.
    • Prepare copies of the Harvard Referencing Guide (prints or PDF) for each group of students. Recommended group size: 2-3 students per group.
    Hardware requirements: 

    Teacher: computer; projector; (Firefox and Chrome work better than IE)

    Students: any device that connects to the internet (laptop/tablet/smart phone)

    *The Kahoot set in this activity is designed for Anglia Ruskin University’s Guide to Harvard Referencing style of Referencing, used by IBSS at XJTLU. The guide is available below for download. Students will need to learn the skills of how to use any kind of reference style guide, so it’s OK for them to use this particular one as a practice. However, if a different guide is preferred, be it a paper/PDF/online version, you can duplicate the Kahoot set to your own inventory and tweak it to fit your guide.

     

    Procedure

    Step 1: 

    Introduce Academic Integrity and referencing.

    Step 2: 

    Put students in groups of 2-3, and then distribute the Harvard Referencing Guide to each group.

    Step 3: 

    Show Kahoot set play mode, and guide groups to join the game . 

    Note: Choose “Teach” – “Team mode” for this activity (image 1). Under “Team mode”, only one student in the group needs to connect their device to this game (image 2).

    Step 4: 

    Play through this Kahoot set. Since this game is meant for teaching and learning, check results and students’ feedback for each question. Explain when necessary (image 3).

    Note: Questions 4, 6, 8, and 12 are designed to teach students to locate information in the referencing guide. Both answers will be marked as “correct”. Teacher needs to check if there are teams who select “HELP!!” or couldn’t answer in-time, and offer guidance when necessary. Follow-up questions (5, 7, 9, 13) are designed to check if they can actually find the specific information needed in those scenarios.

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    Caveats and Alternatives

     

    Internet connectivity issues in the classroom may cause disappointment when completing this activity. Playing this Kahoot game in “Team mode” can minimize the risk of running into this issue since it only requires half (or even less) of the students to use the WiFi in the classroom. Having students play it in groups can also lower their anxiety of getting the correct answers without losing the incentive to win.

    If the internet is consistently unreliable in your classroom, you can assign the Kahoot set as a challenge to your students before the class. Choose “Assign” to play this Kahoot, and set up the timing for completion (image 4&5). When the challenge is set up, you can email your students the PDF reference guide (attached below in Additional Information), this challenge link, and your customized instructions for this activity.

    You can manage the challenge and check students’ progress before your class, and review the difficult questions in class if necessary (image 6&7). 

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    Editor: Kun Li ;   Sub-editors: Shuhan Li, Liu Cao (AI Collection);   Copy editors: Helen Beech, Kathryn Paterson;   Graphic designer: Chenyan Zhang

    Published by Xi’an-Jiaotong Liverpool University. Ready to TELL online magazine Copyright © 2022 XJTLU