Review vocabulary with Gimkit
Published on 25 June 2025
by Xiao Cao, English Language Centre, School of Languages, Xi’an Jiaotong-Liverpool University
Gimkit is an engaging, game-based learning platform that enables teachers to create custom quizzes and interactive activities to enhance the learning experience. By integrating gamification elements, Gimkit encourages students to participate actively in their studies through interactive questions and challenges. Students can earn points or different forms of virtual currency through answering questions correctly. For example, in the jumping game mode, students can earn “energy” through answering questions correctly, which enables them to keep jumping in the game.
Through its fun and competitive format, students are encouraged to revisit vocabulary repeatedly, enhancing their retention and recall. This approach allows for a dynamic and immersive review process, motivating students to engage in the material for extended periods, which is often challenging in traditional vocabulary lessons. By incorporating Gimkit, teachers can create a vibrant learning environment where vocabulary review is integrated with excitement and friendly competition.
The primary aim of using Gimkit in the classroom is to boost students’ motivation to review and learn English vocabulary.
Activity length
5-10 minutes (adaptable)
Course area
EAP
Level
Year 1
pre-intermediate
Target skill(s)
Vocabulary
Set-ups
Step 1: Step 1 Create the account
Go to Gimkit and register an account with your email address. Log in with your account.
Step 2 Create the quiz
2.1 Click “New Kit” to create a quiz. (Image 1)
2.2 Click “Add Question” to edit questions. (Image 2)
2.3 Edit the questions and answers (Image 3). MCQ questions are recommended for this game, such as gap-filling questions with four options.
For example:
“To solve the environmental crisis, it is important to raise public ______ about the consequences of climate change.
a) awareness
b) initiative
c) sustainability
d) flexibility”
2.4 Repeat 2.2 and 2.3 to add as many questions as you can. Click “All Done” when all the questions are created. (Image 4)
Procedure
Step 1. Create the game
1.1: Click “play live” to set the game. (Image 5)
1.2: Choose the game “SNOWBRAWL” (Image 6) and click continue (Image 7). This game enables students to throw snow balls at each other, making the learning process more interesting. Teachers can also choose other game modes.
1.3 Set the game duration and snow ball numbers per question, then click “continue”. (Image 8)
Step 2. Join the game
Students participate in the game by scanning the QR code or typing the entry code. (Image 9)
Step 3. Play the game
3.1 Students throw snow balls at each other. (Image 10)
3.2 Click “answer questions” to gain more snow balls. (Image 11)
3.3 Choose the correct answer for the question to gain more snow balls. (Image 12)
Step 4. Reflect
When the game is over, the teacher clicks “Report” to view students’ performance. (Image 13)
- “Question breakdown” shows students’ accuracy for each question (Image 14). The teacher can use this data to analyze students’ performance. For example, I will highlight the words with low accuracy rate as this indicates that students may have problems with these words.
- “Student overview” shows individual performance (Image 15). This data can be used to understand individual student’s participation. For example, those who had a low accuracy rate may need some help from the teacher. Students with low attempt number have not participated much in this activity.
However, only the teacher can access these data. Therefore, it would be better if the teacher can show the data after each practice so that students can know their overall performance. The “student overview” can also serve as a strong motivation as it can be displayed as a leaderboard. Students who rank top can be rewarded. This can motivate students’ participation.
Caveats and Alternatives
- This tool can also be utilized for various other activities, such as creating quizzes to assess students’ understanding of specific materials.
- Various games can be selected for each question set.
- This tool can also be used to assign homework. (Image 16). However, the assignment function is limited to Gimkit Pro.
- The free account has limited access to the game modes.
Image 16
Additional Information
An example of a Gimkit set can be found here
Editor: Kun Li ; Sub-editors: Shuhan Li, Liu Cao (AI Collection); Copy editors: Helen Beech, Kathryn Paterson; Graphic designer: Chenyan Zhang
Published by Xi’an-Jiaotong Liverpool University. Ready to TELL online magazine Copyright © 2022 XJTLU















